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Friday, November 18, 2011
Do Classic Board Games Really Send the Wrong Message to Our Children?
Do classic board games like Monopoly, Clue, Guess Who and Candyland really send the wrong message to our children? Some researchers are going after these classic games for sending the wrong message and are asking the question whether it is better to let your children play video games instead of these classic games. Does Monopoly send the message that it is okay to stifle competition or squeeze rent from squaters? Does Guess Who send the message that physical appearance is most important and that white men are more desirable? Does Clue provide the sort of environment (six adults trapped in a mansion. a dead body, weapons, and murder investigation) that you want your child to play in? Does Candyland really encourage our children to gorge themselves on candy and eat unhealthy foods? I think these researchers were really stretching it with these findings. Did they run out of important research topics or are they being paid by the video game manufacturers who have been taking a large hit from the violent nature of some of the most popular video games? If these classic games fostered these beliefs in children, we would already be overrun with adults who held these beliefs. I think the benefits of board games far exceed any negative message they may send. The most noteable benefit of these classic board games in today's society has to be encouraging basic communication among the players. Can violent video games say the same?
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